Long Road Home [v10.1 Part 2][OBDGames]

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v10.1 Part 2
863 still images

81 Animations/loops (3,000+ animation slides)

10,787 lines of code and text

1 Major story event

12 side events

More music and sound effects.

v1.0 Part 1

  • 1,274 still images
  • 80 Animations/loops (3,000+ animation slides)
  • 13,000 lines of code and text
  • 2 Major story events
  • 16 side events
  • More music and sound effects.
  • Take care, OBD

v0.9.0
0.9.0 Episode final stats,

1,186 Still images

94 Animations/loops (3,200+ images)

11,594 lines of text and code

More music and sound effects.

v0.8.5 Episode notes

New for 0.8.5 Added EZ-Mode switch.

Allows you to toggle on/off the in-game walkthrough, scene skipping menus, and in-game developer comments.
It is enabled by default. You can disable it in the Preferences Menu

Added more sound effects and music tracks.
Fixed typos and coding errors.

Episode stats

720 Still images
37 Aminmations (1,490 animation images)
6,000+ lines of text and code
232 Sound effects and music tracks.

8 Major events

GUI and game changes

Changed fonts (Hopefully better visibilty in most scenes)

Added a “Hide text” button (Look for small grey “X” on far top right of the text box.)
Pardon the humble brag, but I run the game on a large monitor and don’t have any problem seeing the button.
It may be too small to see on smaller screens or devices though. I may need to make the button bigger
based on feedback from all of you.

I added a cheat menu at the end of a couple of the date events. The date events have two
possible H scene endings. The cheat menu gives you the opportunity to see the other date ending.

*Sound Effects* (Check your music and sound sliders!)

I added more music and sound effects in the game. Honestly I’m not happy with most of them,
but it is a time sucker searching for good sound effects. I’ll search for better sounds and add them little by little.

I was going to hold off with sounds, but now that we have motorcycles in the game ya gotta
to be able to hear them!

I’m pretty satified with the episode overall. As always it took longer than I hoped it would.
I had quite a few events with family, pets and myself in the last few months.

v0.8.0 Episode stats

721 Still images

37 Aminations (1,490 animation images)

5,500+ lines of text and code

8 Major events

GUI and game changes

Changed fonts (Hopefully better visibility in most scenes)

Added a “Hide text” button (Look for small grey “X” on far top right of the text box.)

Pardon the humble brag, but I run the game on a large monitor and don’t have any problem seeing the button. It may be too small to see on smaller screens or devices though. I may need to make the button bigger based on feedback from all of you.

I added a cheat menu at the end of a couple of the date events. The date events have two possible H scene endings. The cheat menu gives you the opportunity to see the other date ending.

*Sound Effects* (Check your music and sound sliders!)

I added some music a few sound effects in the game. Honestly, I’m not happy with all of them, but it is a time sucker searching for good sound effects. I’ll search for better sounds and add them little by little. I was going to hold off with sounds, but now that we have motorcycles in the game ya gotta to be able to hear them!

I’m pretty satisfied with the episode overall. As always it took longer than I hoped it would. The final debug process took over a week with all the possible interactions with the girls in the game. Hopefully I got them all…

v0.7.1
I did a bug fix to correct continuation bug from ep6, loop error if you did not ask Kat for a date and corrected typos.

Episode 7
617 Still images
23 Animations
690 animation frames
4900 Lines of text and code
Episode Highlights
Reunion with Tracy. Yay!
MC continues on his quest to join the Rogues. MC has opportunities to get help on his quest and gain background information of several NPC’s and story events. That help and information depends on your choices and interactions with characters.

Episode 0.5.1 contains,
729 Still images
35 Animations – 1,050 animation images
4,700+ Lines of code and text

The episode is events of MC and Jessy getting themselves set up in San Berdoo.
MC starts his job at the Fox Box and they move into the Penthouse at the Hotel.
As always, several H scenes. I tried to have events for the top vote getters in the girls poll.

v0.4.1 Bugfix
It has the script fix to correct dialogues not tracking correctly and changes a couple of conversations that didn’t align with choices from last episode. It also has the text editor removed from the RenPy folder that was bloating the game size.

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