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Story:
– +20k words, totaling 101k
– +659 images, totaling 4177
– +10 animations, totaling 70
– +6 Main Events
– +1 Megumin H-scene
– +2 new characters
– +1 REDACTED Events
– +1 REDACTED H-scene
– +1 ANOTHER REDACTED H-scene
– +2 Luna Events
– +2 Quests
– + Yunyun recurrent event
– +1 Headpat Event for Darkness
– +1 Movie
Technical:
– Added a new responsive cursor (as well as the option to use system cursor instead)
– Added a playtime counter which can be seen in the Stats screen. Since the previous versions did not track time spent adventuring, initially it will be a little off.
– Added 4 more narratives for the procedurally generated Guild Jobs
– Some choices will now be displayed and greyed out if the player doesn’t have the Skills, Feat, or Reputation to use them
– Updated the Cheats menu visuals
Adventuring:
– Added Divine Boons, which are a new type of Curio that can be found during adventuring. They are stronger than conventional buffs and may offer unique effects, but can only be applied to one hero. Hades fans will know what I’m talking about
– Added a new boss fight (which was the most fun for me to implement so far)
– Added Encounters (meeting NPCs while adventuring)
– Certain dialogues in quests will now only happen once instead of every time they are triggered
– Added a new status effects: Shielded, Disarmed, Silenced, DeathCurse
– +6 new enemy types
– added custom loss conditions for certain quests
– some options (like Attack, Flee) will now be disabled based on StatusEffects or the quest
– Added additional on-screen controls for the lockpicking screen
– Updated enemy AI to have memory for more complex decision making
– Duplicate Status Effects will now be consolidated into one icon, reducing visual clutter.
Balancing:
– Added a Casanova feat (a chance to get extra affection at the end of an event), learnable from a new book
– Added a Monster Hunter feat (extra 10% damage to Monster type), learnable from a new book
– Raised Megumin’s base Willpower to 25 and willpower increase on levelup from 7->8
– Megumin’s Explosion can now be used indoors with “Minor Explosion” upgrade
– Some Status Effects that deal damage over time now deal it in % of the units health
– Megumin’s Intense Burns now deals 10% of the target’s health every turn instead of 10 damage
– Cowering now increases unit’s protection to 75%
– Sacred Dispel will now also remove Silence, Disarm, and Death Curse effects
– Darkness’ Bolster will now also apply Mark on her
– Mana Potions will now restore 50 mana instead of 15
Minor changes:
– +2 Books
– +4 Gifts (eventually might be moved to a different shop)
– +4 new Achievements
– You can now work at the construction site during evenings
– Slightly reduced likelyhood of rain on any given day
– Updated the Job selection screen to highlight choice selection (and hide exploits/dangers when no choice is selected)
– Added a game over warning & tutorial when the timer is down to 1 day (because so many ppl have no idea how to play the game)
– Added a fallback system to remove duplicated books when trying to read them for the second time
– Adjusted some popup hint messages to appear at top-left of the cursor instead of behind it
– Added navigational arrows to each Girl info page to provide an easy way to cycle through all girls
– Added an animated glint to collectible items in the background to make them easier to spot
– Reencoded the intro movie in VP8
– Chris can now teach you Advanced lockpicking techniques
– Applied blur to the farthermost background layer in adventuring
– Books can now apply feats to heroes directly
– Books with more than 3 pages will now only show the counter instead of one icon per page in the Book Reading screen
Fixes:
– Fixed the jerky camera upon entering a new room while Adventuring
– Fixed a bug with book reading which could result in “There are still some pages left to read” message displayed even after you finish the book
– Notification screen not showing up SHOULD be fixed now
– Fixed issue with text overlap in Guild Job Result screen
– Fixed a bug which could result in an uncaught exception being thrown in guildwork
– Fixed a bug with Skeleton King AI that could result in an uncaught exception
– Fixed improperly looping animation in Darkness’ “How Far I’ve Fallen”
– Bit of a band-aid solution but achievements not being granted should be fixed
– Fixed Item effects being boostable
– Fixed ability tooltip that could mislead players into thinking Item effects were providing boosts
– Fixed a bug with some status effects not triggering during turn start/end
– Fixed a bug with ability modifiers, preventing ability upgrades from increasing/decreasing damage via multipliers. Thanks M-L for the report
– Fixed a bug that would case some StatusEffects to be removed after combat, even if they were meant to stay
– Fixed a bug that would reset heroes’ health to max when overhealed and then healed via regular means. Thanks M-L for the report
– Fixed a bug that would reset overhealed amount when heroes level up. Thanks M-L for the report
– Fixed a bug where a boss fight could not be instantiated properly. Thanks Leon for the report
– Fixed a bug where using arrows in girl tracker info screen could select locked characters. Thanks Leon for the report
– Fixed hero portraits not using the correct skin when in quest selection menu. Thanks M-L for the report
– Fixed a bug which would result in an uncaught exception thrown if the last enemy dies to a Damage-Over-Time effect. Thanks M-L for the report
– Fixed medals not displaying correctly in the Hall of Fame
v0.1.6
Story:
– +2 Main Events
– +1 Darkness H-scene
– +1 Aqua H-scene
– +1 Priestess event
– +1 Wiz event
– +1 Dream H-scene (containing the record high 21 animations)
– +1 Bonus Event
– +9k words, totaling 82k
– +436 images, totaling 3518
– +28 animations, totaling 60 (almost double the amount in v0.1.5!)
– Redid the animated scenes in “Closet Pervert”. Replay the scene to check out the new visuals!
– Updated the opening movie with the new visuals
Technical:
– Upgraded Ren’Py from 7.4.11 to 8.0.3
– Equalized ALL audio files to maintain a consistent volume level (and hopefully avoid earrape)
– Converted (ALL) uncompressed WAV files to OGG, saving tons of space
– Added a skin system, which affects both the pixel sprite and the dialogue bust-up for characters
– Added Discord Rich Presence (disabled by default), for those of you who have no shame or real life friends
– Some Guild Dispatch Jobs will now have choices, which will affect the dangers, exploits, and rewards.
– +2 new Guild Dispatch Jobs with choices
– Redesigned the cheats menu to be more user-friendly (for those who want to cheat in this super easy game). Also, it’s pay2win now
– Added an integrity check which will display a warning if the game was not compiled using my Renpy fork (and will therefore miss the necessary features)
– Added the option to disable shaky camera in the game settings
– Added a new learnable feat (“Art of the Deal”) to reduce merchant prices
Adventuring:
– Added two new skins for Darkness, one for Megumin, one for Kazuma
– Added experience bar to the adventuring screen
Balancing:
– Reduced Succubi Cafe’s prices to be more indebtured-adventurer friendly
– Added 3 more books
Minor changes:
– Updated Wiz’s visuals across the board
– Removed animated bustups in favor of static ones in the interest of a consistent experience
– Optimized rendering during adventuring, noticeably increasing average FPS
– Replaced videos in “How Far I’ve Fallen”, “Party on the Streets”, “Importance of Hygiene” and Momo’s handjob scene with VP8-encoded ones to address VP9 issues
– Slight model changes to all models to improve the lighting quality in the current and future events
– Added Log button to the quick menu
– Updated quickmenu for phones
– You can now remove characters from the party in the party selection screen
– Removed Priscilla from the Girls menu
– “unlockgallery” cheat will now unlock all girls
– Added a textbox opacity slider to the Preferences menu
– Adjusted brightness of some blushing effects in “The Entirely Avoidable Ambush”
– Redid Rin’s bustup images (cause she’s cute and deserves cute portraits)
– Tuned down the default amplitude shaky camera a little bit
– Temporarily removed shop & guild job results animations while I’m working on a permanent fix
– “Dining Room” location will now be accessible in the mansion whenever an event is available
Fixes:
– Fixed the game update checker polling the server twice
– Fixed a bug with the GUI appearing for a moment before the end of “Under the Full Moon”
– Fixed multiple clippings across many events
– Fixed a bug in “Importance of Hygiene” related to name variables that could result in a crash
– Fixed overlapping elements with the Itch button
– Fixed the bug with the total number of events being incorrect
– Fixed the party selection screen bug that allowed selecting more than 4 heroes
– Fixed a bug that prevented players from switching out weapons. Also a bug that instantiated a default weapon into the inventory
– Fixed some event achievements not being granted upon completion
– Fixed some “eyeless” visuals in Chris’s event “Cardio”
– (Theoretically) fixed some issues with the popup screen not showing up
– Fixed a bug related to Aqua’s Total Blessing upgrade, which could break her base Blessing skill
– Fixed a bug that was causing erratic screen elements movement during Guild Dispatch minigame