Captain Hardcore [v0.16][AntiZero] – VisitMama

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v0.10 Hardcore Quest

  • NEW: More than 50 new pre-set faces! I’ve tried to include a wide range of shapes so you can create much more varied characters. Each pre-set can also be adjusted using the old face morphs for even more variation.
  • NEW: Broken Core environment.
  • NEW: Special fur shader for pubic hair! With 17 pubic hair styles. This hair shader is more than a flat decal, it adds some fuzz/bushiness for extra realism.
  • NEW: Customisable pubic hair colour.
  • NEW: Fluid settings for lactation. Make their tits leak slowly or grab them to make them squirt. This can be adjusted per character.
  • NEW: Image plane improvements from the PC version. Now supports transparent PNGs. There are two blend modes available: Masked and translucent. This opens up lots of new possibilities – use it to create accessories like glasses, ears, horns piercings, or even use it to construct environments!
  • NEW: 14 new makeup textures.
  • NEW: 16 new tattoos.
  • NEW: Customise colour of all toys.
  • NEW: Customise glow of all toys.
  • NEW: Setting for disabling object collision on the Image Plane and all furniture.
  • Improved: Reduced the Image plane minimum scale.
  • Improved: New physics/collision system that adjusts character mouth and lip collision automatically, based on morphs.
  • Improved: Disabled player collision with the bench in the Dungeon.
  • Fixed: Bendy Dildo 1 was sometimes difficult to select.
  • Fixed: Eyeball transforms not resetting when resetting the face morphs.

v0.11
This update contains some of the first gameplay systems: Space travel, galaxy map, plasma pistol and the shuttlecraft. There’s also a new Giant mode for characters and customisable fluid colours.

For the first time you can use the shuttle to leave the ship, land on Planet X and explore an alien world.

Once the main sandbox mechanics are finished development will shift more to gameplay and content, so new devices, clothing, hair etc will be added alongside gameplay updates which will gradually introduce the mechanics.

Quest will have an update next, including a new ship environment and more features from the PC version.

Thank you everyone for the incredible support!!

 

NEW: Space travel – select a destination in the galaxy map and the ship will take you there using its hyperspace drive.

NEW: Galaxy map – Open the map from the computer screen in the bridge. You can use it to travel between locations. The ship can jump a maximum of 300 light years and you can select any destination within range. The galaxy is small for now but it’ll grow once more of the gameplay systems are built.

NEW: Scanner module – Used from the computer screen in the bridge, it’ll reveal any nearby waypoints for the shuttle, more functions and waypoints will be added later!

NEW: Shuttle that can take you down to planet surfaces. Once you’ve scanned the area and found a landing site you can use the shuttle in the hangar at the rear of the ship to descend to the planet’s surface. To return to the ship just get back in the shuttle and press launch.

NEW: Demo planet environment (Planet X). This small planet area was created to develop the look and feel of an alien planet environment.

NEW: Plasma pistol (VR mode only). This is the first weapon, there’s not much to shoot at yet but you can practice your aim with the bottles in the bar (don’t shoot your crew members!) This is still work in progress, I’ve not decided how ammo will work yet so for now it has unlimited ammo. Desktop support is almost finished and will be in the next build.

NEW: Weapon/Item selection menu (Opened by holding B on the right Index controller or A on Oculus). Time is slowed down while the menu is open.

NEW: Customise pee and cum colour.

NEW: Scale slider for all toys.

NEW: Giant mode – this can be enabled on all characters and most toys. It increases the sliders range so you can create giant characters and toys!

NEW: Added footstep sounds for walking on dirt.

Improved: Characters now scale from their feet instead of the middle of their body, this stops them getting stuck in the ground when making them larger.

Improved: ESC key now closes the main menu in desktop mode.

Improved: Some tweaks to the Vive wand controls.

Improved: Disabled teleport while in POV mode.

FIXED: Large characters have their feet stuck in the ground when spawned.

FIXED: Player falling into space when loading some scenes.

FIXED: Some minor audio bugs.

FIXED: Login issue caused by a bug in Patreons API.

FIXED: Added “Intel OpenSSL Fix.bat” inside the FluidGame directory. If you experience crashes on an Intel 10/11th gen processor then running the game through this file instead of the .exe should fix it.

Known issues: The collision settings UI can get screwed up when giant mode is enabled, but auto collision is still working.

v0.10.1

v0.10 Change log:
NEW: Hand physics (enable in the settings menu) – you can now insert your fingers into the mouth, pussy and ass and grab the dick or strapon. Hands will cup the breasts and ass realistically and while skin collision isn’t perfect all over yet this improves interaction and immersion a lot!

NEW: Breasts and ass collision is a lot more accurate and adjusts automatically with the morphs. This fixes the problem where large or small breasts would have a lot of clipping or collide with objects that are not touching them. Auto adjustment should work well in most cases but it’s not quite perfect yet. There’s some sliders in the misc menu that can be used to fine tune if needed (disable auto adjust collision to see them). There are areas of the body that still need work (mainly the legs) but this is a big improvement and I will work on improving it further!

NEW: Record animations in desktop mode using mouse movements. Select an IK point, toy or other object and press R to start recording. All movements will then be recorded until you press R again to stop. It’s possible to create natural looking movements but with less freedom than in VR.

NEW: Vive trackers can be attached to all objects including toys, so you can strap a tracker to your waist and use it to control a virtual dick.

NEW: All object and IK attachments now save with the scene.

NEW: Patreon login system. This is set up so that if you upgrade your tier it’ll automatically unlock the relevant content and you won’t need to re-download the entire game. If you downgrade or unsubscribe you’ll always be able to play the last version you had access to.

NEW: 5 new makeup textures.

NEW: Scene load button that takes you straight to the load menu.

NEW: Quick save/load feature. In VR press and hold the save or load buttons for 1 second to quickly save or re-load the current scene. In desktop mode press F1 to quick save and F2 to quick load.

NEW: Sort scenes by name, new or old. This is useful when you want to keep the most recently saved scenes at the top of the list.

NEW: Dick length can now be adjusted.

NEW: Voice volume and pitch controls.

NEW: Filter character presets by male or female. Male and female are now saved in separate folders.

NEW: Sort character presets by name, new or old.

NEW: Delete character preset button.

NEW: Number of scenes is displayed at the top of the scene menu.

NEW: Scene date and time are now displayed when hovering a scene.

NEW: Independent settings for smooth locomotion, teleport and snap turning to give you better choice of movement type.

NEW: Change the field of view when using the scene thumbnail camera by scrolling with the mouse or pressing up/down on the thumbstick in VR.

NEW: Added a red glowing sphere when recording an animation to make it clearer that something is being recorded.

NEW: Added new character presets and updated some of the old ones.

Improved: The VR menu tabs now highlight when selected.

Improved: Character name is now pre entered in the text box when saving a character.

Improved: Dick erection and veins sliders have been moved to the morphs tab.

Improved: Reduced default dick length.

Improved: Player now always faces the right direction when opening the scene menu or when opening a new environment or scene.

FIXED: Attach system now works correctly.

FIXED: Long stuttering when opening the load scene menu. Instead of loading the entire list of scenes at once it now loads just the first 20 and more are loaded as you scroll. Images are now loaded asynchronously to improve performance.

FIXED: Changed the way the character preset list is created to prevent stuttering and other issues when having a lot of characters.

FIXED: The “IK Enabled” checkbox is back.

FIXED: Player spinning around uncontrollably when standing on physics enabled objects.

FIXED: Animation timeline UI is now disabled while recording an animation, this stops the player from clicking pause/rewind or scrolling through the animation at the same time as recording which can cause some strange bugs.

FIXED: Scenes saved in the ship after pressing the exit button in the CM are sometimes loading the wrong environment.

FIXED: Stange physics issue when the ball gag is equipped.

FIXED: Lighting performance issue in the “floating in space” level.

FIXED: Pressing back to scene while using teleport locomotion sometimes causes the player to be stuck in the floor.

FIXED: Fixed an issue where it was possible for the fluid emitters to affect performance when they weren’t being used.

FIXED: If you enter POV mode while using the desktop camera then the game is stuck in camera mode after leaving POV mode.

FIXED: If you equip a clothing item while the slot is hidden it will show the clothing but the slot remains hidden.

FIXED: Lock pose disables character light.

FIXED: When saving a scene in the ship the player does not spawn in their last location when taking a thumbnail screenshot.

FIXED: Bug where scene thumbnails sometimes failed to load.

FIXED: Vive tracker buttons should now work without having to bind them in Steam VR (need feedback on this to check if it’s really fixed).

FIXED: Ambient occlusion setting not saving on restart.

FIXED: Disabled shadows on the thumbnail camera so it doesn’t get in the way when taking a shot.

FIXED: Laser dot disappearing behind the scene menu.

FIXED: Sometimes the player is starting in the default location instead of the last saved location when opening a scene (90% sure this is fixed, need feedback).

FIXED: Head IK rotation not saving with the scene.

FIXED: Right hand toggle grab setting was not saving after restarting the game.

FIXED: Fixed an issue with the characters looking in an odd direction after loading a scene.

FIXED: Graphical glitch where fluids can become frozen and permanently stuck after deleting the Penetrator.

FIXED: When loading a new scene fluids from the previous scene are still visible and ‘frozen’ in the new scene.

Changed: The giantess scene has been moved temporarily, you can find it inside the Cyber Masturbatorium on the right of the scenes menu near the switch.

KNOWN ISSUES: I’ve had a lot of crash reports from people using Z590 motherboards recently. After a lot of detective work I’ve found this isn’t a problem with my code or the login system, it’s an issue that affects all UE4 games on this board for some reason. It’s even affecting older versions of CH that don’t have the login.

Some patrons are having the same problem in other games and I’ve seen similar reports online. I’m guessing it’s a driver or BIOS thing so you can try updating those to see if it helps.

Something that fixes it for most people is disconnecting their ethernet, if you encounter a crash when logging in try disabling/disconnecting it and activate over Wifi instead.

v0.8
N/A

v0.7
NEW: Motion capture animation timeline and playback controls. This controls all characters in the scene with one UI so you can play, pause, rewind and scrub through the entire scene animation easily.
– It’s now easier to layer up animations, and the IK points will stay in sync with each other as they’re all controlled by one timer instead of having their own individual timers.
– The first motion you record will determine the overall length of the loop, then you can rewind to the start and record another IK point or character and gradually layer things up.
– There’s also buttons to increase or decease the duration of the loop or clear the whole thing.

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