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Nimbus Games released a new game called Cloud Meadow and the version is 0.1.4.3a Patreon. The game’s story is about Cloud Meadow is a hybrid farming sim dungeon crawler, where the player can choose the solitude of a quiet sky high farm or the rushing adrenaline of a raging battle inside abandoned ruins, both of which benefit one another. Experience thrilling turn based combat versus a variety of enemies, using your own raised monsters, allies and an array of skills. Explore a huge variety of locations and hidden areas throughout the ever expansive world of Cloud Meadow.
Among the three major towns the player will be able to fully navigate through it to discover quests, new npcs , stories and the lore behind the game. Farm to your hearts content and exchange your produce for goods and services, complete quests and raise your farms production! Breed and discover a large variety of monsters whom you can breed with one another AND breed with!
Developer: | Nimbus |
File Size: | 587.9 MB |
Version: | 0.1.4.3a Patreon |
OS: | Windows |
Languages: | English |
Game Version Changelog:
v0.1.4.1 Patreon
Additions
- 4 new enemy Wolf units have been added
- Currently these units are only accessible in the Training Hall pending a future update that will include them in dungeon mobs
- Sky backgrounds have been replaced with an overhauled dynamic skybox system, which should also consume less texture memory in most scenes
Changes
- Monster ‘domesticity’ stat is now ‘magical saturation’ with almost the same function
- Breeding two monsters of the same species increases magical saturation, which improves the traits passed on, but risks the monster becoming unruly if the saturation reaches maximum
Fixes
- Building a dock on top of an existing dock should no longer throw an error, nor withdraw the construction cost again
- Restored Kreyton’s sleep combat status visuals
- Kaleida’s frog interaction radius should no longer be overlapping the incubator while on the farm
- Fixed some seasonal visuals in Cloverton
v1.3.0d
Changes
- Visual updates around the various water/liquid features in the Savannah Dungeons.
v1.2.6k
• Spring seasonal Matchmaker event has been greatly expanded o During the calendar event week the player will be able to go on various friendly & romantic dates o Selection of 8 minor NPCs from around Cloverton and a bonus scenario for abstainers
• Added alternative monster dialogue for monsters related to the player, when interacting with them while on the farm Changes • Incubator now shows hours and minutes remaining before hatching (previously only showed hours) Fixes
• Fixed an issue that would reset global settings
• When inheriting traits from parents with mutually-exclusive traits, now the stronger trait will always be inherited
• Fixed acid damage continuing to apply after death
• Fixed an error that would occur while traversing rooms in a dungeon after returning from death
• In-game time will no longer pass during dialogue sequences • The dialogue history scroll position will now reset to a new dialog line when opened
• Fixed ‘time played’ text on save file slots showing the incorrect value
• Restored color palette selection for Ev x Monster HD sex scenes viewed in the Album
• Fixed an issue where draggable icons could continue to be held after closing a window
Album Codes:
v0.1.2.7:
- Cheat code: Music Review
- v1.2.6k – Album Code June: Strict Bunch
March Code: BBQ Shark
- v0.1.2.1e – Album Code: Sizzling Hot Ogre
- v0.1.1.2h – Album Code: Dragon Snax
- v0.1.1.2 – Album Code: Crabby Cheer
- v0.1.1.1c – Album Code: Crabby Cheer
- v0.1.1.1b – Album Code: Soothing Sutras
- v0.1.1.1 – Album Code: Soothing Sutras
v0.1.1.0k : Album code: Soothing Sutras
- Gallery Code: Dancing Dragoness
- Cheat code: Washboard Abs (v0.1.1.0b)
Old codes:
- UnlockAllCode = “Mop Diva”;
- UnlockAllCode = “Scribble Owl”;
- UnlockAllCode = “Sprites Sprites Everywhere”;
- GodMode = “What Is Damage”;
- MoneyCode = “Money Money Money”;
- CombatCode = “Take Me To Fight”;
- ResetCode = “Reset”;
Game Images & Screenshots
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Win: GOFILE – MEGA – MIXDROP – OSHI – TERMINAL