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[*]
(VA: Mei Takehaya)
★New H-Event for Rezia, Skewer and Stanga.
・Background added for several H-Event for main characters.
(ALL H-Event for main characters are scheduled to have backgrounds)
・New CG added to Rezia’s event in Chapter 2.
・26 new life-changing advices from Doroelle, from battle hints to boss walkthroughs.
★ New Monster Girls added to the Labyrinth:
Hive Slime (VA: Ria Arino)
Succubus Queen (VA:SA.O.RI)
Sage (VA: Hanako Tokiwa)
Valkyrie (VA: Hanako Tokiwa)
Commander (VA: Rio Fujimura)
Zombie (VA: Hotaru Kamiari)
★ Difficulty Selection added.
You can now choose between EASY MODE and NORMAL MODE when starting a new game.
Difficulty settings are still in development, and is subjected to change in future versions.
Please note that currently you CANNOT change the difficulty in-game.
★ New Boss in Chapter 4.
★ New stages in Chapter 5.
・16 new weapons and Skills.
・6 new weapons, Skills and materials from Monster Girls.
(Hive Slime, Succubus Queen, Sage, Valkyrie, Commander, Zombie)
・14 new accessories.
・12 new items.
・5 new materials.
・18 new memories.
・2 new map objects.
Balance Adjustments:
・Adjustments on Skills:
> Flame Strike: Skill redesigned with new attributes.
> Snake’s Gaze: Area changed. SP cost increased.
> Cyclone: Changed to multi-hit. Damage increased.
> Vigor Uplift: Duration and Durability cost increased. SP cost when leveling up decreased.
> Windrush Armor: SP cost increased. Duration during low level increased.
> Shadowdash: Damage increased. Durability cost decreased.
> Avalanche Crash: Damageincreased. Jump distance will now increase when leveling up. Decrease in Durability when in max level cancelled.
> Jump Strike: Damage when leveling up increased. Durability cost and SP cost will now increase when leveling up.
> Cutthroat: Chance to inflict Mute decreased.
> Burst Strike: Chance to inflict Stun decreased. Duration and Durability cost when leveling up tweaked.
> Burning Cross: SP cost and Durability cost when leveling up increased.
> Strike Of Fury, Purple Star Meteorite: SP cost increased.
> Chilling Attack: Damage type changed to Weapon Damage. Damagedecreased. Chance to inflict Drain.
> Hit And Run: Prediction added. You now can’ t use this Skill to jump over walls and obstacles.
> Burn Strike: Damage increased.
> Gliding Shot: Damage increased. SP cost decreased.
> Marine Slash: SP cost decreased. Damage when leveling up increased.
> Valiant Slash: SP cost decreased. Damage when leveling up increased. Chance to inflict Stun increased.
> Lightning Shower: Damage when leveling up decreased. SP cost and Durability cost increased.
> Tornado Strike: SP cost and Durability cost increased. Damage when leveling up decreased.
> Potion Propulsion: Chance to inflict status ailments when leveling up decreased.
> Hypnosis: Chance to inflict status ailments decreased. SP cost when in max level increased. Decrease in Durability when in max level cancelled.
> Ice Arrow, Ice Arrow, Thunderflash, Tornado Blade: SP cost increased.
> Dark Shield, Aqua Shield, Wind Spirit Shield, Fire Charge, Lightning Charge, Flood Convergence, Cyclone Charge: Duration decreased. SP cost when leveling up increased.
> Cursed Sword Charge: Damage increased. Erosion cost decreased.
> Cursed Sword Armor: Damage increased. You now won’ t cost extra Erosion when attacking.
・Adjustments on items:
> Poison Fang: Requirement for forging changed to the following: Tenacity 7, Magic 4. Original chance to inflict Poison increased to 25%. Original Durability increased to 28.
> Flame Hunting Knife: Requirement for forging changed to the following: Magic 5.
> Strengthening Stone: Requirement for forging changed to the following: Tenacity 2, Magic 9.
> Magic Stone: Requirement for forging changed to the following: Magic 3.
>Magic Crystal: Requirement for forging changed to the following: Magic 7.
> Pitcher’s Ring: Additional effect added: Damage throwing weapons & materials +10%.
(No effect on your previously obtained accessories)
> Beast Claw Necklace, Church Necklace, Windtalker Earrings, Thermal Bracelet: Original effects buffed.
> Potions and ores regarding status ailments: Additional effects tweaked.
> Elemental stones: Damage when used directly increased.
・Increase/decrease for HP an SP every turn when inflicted with Excited, Drain and Regeneration changed to 5% of respective max value.
・Excited state will now regenerate 3 additional SP.
・Defense influence when inflicted with Fragile nerfed.
・You will now receive more critical damage when inflicted with Blind.
・Poison will now stack and will do more damage than normal.
・You now can’ t target Hidden targets when using targeting Skills.
・Weapons thrown and hit will now drop at 1 tile near the target, and will now avoid dropping towards holes.
・Collision will now deal Physical Damage.
・Collision damage dealt by knockback will now scale depending on how far you are originally supposed to be knocked back.
・Random knockback tweaked.
・Weapons and accessories obtaining the effect to increased element projectiles fired will now also obtain the effect to cost HP upon firing element projectiles.
・Heal amount by Monks increased.
・Fire resistance for Fire Bat increased.
・Explosive resistance for Alchemist increased.
・HP for Icicle on Ground increased.
・Enemies that are hit by Larva Shadow will now not target Larva Shadow.
・Residual elements will now not affect Bosses’ breaking point, only damaging them.
・After enemies are defeated by Poison, collision or residual elements, the player will receive EXP as long as the above damage is dealt by them.
・Enemies will not take damage from residual elements when the player is downed.
・Damage for weapons will now be scaled by their Mass.
・Materials dropped when using the Scrapper tweaked.
・Defense added to accessories through Enchantment Pedestals decreased.
・All attributes added to accessories through Special Enchantment Pedestal decreased.
・Outposts will now not contain Soul Drops.
・You will now have a lower chance of receiving Soul Drops if you have more Soul Drops in possession, whether in your inventory or in the Storage.
Other Changes:
★ Engine changed to electron 19.1.9.
(It is known that PCs not meeting the requirements will experience unexpected errors. If that happens to you, please download the old engine data and overwrite it to your game directory, and notify us about your issues if possible.)
・Rezia’ s Storage expansion will now expand your storage by 10 instead of 5 every time.
・Requirements for Rezia’ s errand in Chapter 2 decreased to 25 Tenacity. You now can’ t give Rezia more materials once her requirements drop below 0.
・You can now hear Shanoa’ s working voice when you are near her maintaining your weapons.
・Animation added to the title screen.
・Map quality improved in Outposts in Corridor of Sorrow and Dim Castle Ruin.
・Miscellaneous visual improvements.
Bug Fix:
・Fixed the bug where using Force skipping will cause the Live2D animations to malfunction.
・Fixed the bug where certain Skills activated by enemies will cause the game to softlock.
・Fixed the bug where certain jump Skills have wrong prediction.
・Fixed the bug where under certain conditions, putting accessories in the Storage and then activating Skills will cause the game to crash.
・Fixed the bug where defeating enemies by throwing weapons using Precision Throwing will cause the game to crash.
・Fixed the bug where potions shot from Potion Propulsion won’ t have the same chance to inflict status ailments and duration as the Skill description.
・Fixed the bug where the additional effects having a chance to inflict status ailments for your weapons and accessories will also apply when throwing weapons and materials.
・Fixed the bug where Sword Maiden will still be knocked back in Super Armor state.
・Fixed the bug where when Commander is defeated by status ailments while airborne, the game would softlock.
・Fixed the bug where after activating the additional effect to recover HP when downed, you won’ t be knocked back until you are downed again.
・Fixed the bug where you could not adjust direction after selecting a targeting Skill and not select a target.
・Fixed the bug where you can take more than 1 Explosive in the tutorial stage.
・Fixed the bug where you can open the menu while recovering from struggling.
・Other miscellaneous fixes.
v0.65d
N/A
v0.61d
Added new main character for Chapter 4
Shanoa (CV: Raimu Midorino )
[*]Doroel adds H event to Shanoa
[*]Added CG to the skewer event in Chapter 3
[*]Added UI and voice to the dedicated functions of each main character
[*]Added 5 enemy characters to the dungeon
Alchemist (CV : Megum Morino )
Sorceress ( CV: Satsuki Akujo ) Hell (CV: SA.O.RI ) Fox Miko (CV : Raim Midorino ) Arlaune (CV: Morino ) Megumi )
[*]Added 2 enemy characters to endless mode
Alchemist (CV: Megumi Morino )
Sorceress (CV: Satsuki Akujo )
[*]Added 5 memories of enemy characters. Memories of
Alchemist Memories of
Sorceress Memories of
Hell Memories of
Fox Priestess Memories of
Arlaune
[*]Added 6 types of soul implant effects, 2 of which will be new magic sword skills
[*]Added Chapter 3 Boss Battle
[*]Added Chapter 4 Dungeon
[*]Added 16 types of weapons / skills
[*]Added 5 types of special materials and special weapons / skills obtained from enemy characters
(Alchemist / Sorceress / Hell / Fox Priestess / Arlaune)
[*]Added 11 types of accessories
[*]Added 12 types of items
[*]Added 4 types of materials
[*]Added 13 types of memory.
v0.45
CAUTION:
IT IS STRONGLY RECOMMENDED THAT YOU SAVE AT THE CHURCH BEFORE MOVING THE SAVE FILE TO THIS VERSION TO PREVENT UNEXPECTED ERRORS.
Producer Corner:
Hello everyone. This month we have the just-announced Alraune come out and play. She’ll currently be exclusively in Endless Mode.
The whole saving feature has been fully revamped, including a normal saving screen, removing auto-saving in the dungeon, the Emergency Save and so on.
All these changes had a considerable impact on the game’s database, which will also affect your old save files. If anything goes wrong, please give us a heads-up.
More features will be added during the prepartion period for the next major update.
Now for something kind of irrelevant. Recently we bumped into some comments suggesting that what we’re working right now isn’t good enough both lewd-wise and gameplay-wise, and there are better games on either spectrum.
I’m sure this wasn’t the first time I heard this kind of comment, and this might not be the first time I explain it, but here it is:
Originally the plan was to release the game on Steam, so we wish to up the game on gameplay to make it on par with the majority of indie games.
However, after our project underway for quite some time, Steam announced that creators can release adult games directly. At that point, if we want to change our direction to cling to Steam’s new policy, the whole project might have to start all over again, and we won’t have what we have accumulated so far.
Even with the new policy, we’re confident that with the underlined restrictions it’s not that easy to just release the full adult content on Steam. Some sort of patch is definitely needed.
The Live2D animations and the voice acting are both a constant challenge to both me and my fellow members while trying to make Cursed Blacksmith a better experience.
I feel like I need to point out that this title has already been a great leap since my last game, The Succubus’ Cage, whether it’s on gameplay or art/animations.
Sure, if I want to make this game more lewd, all I need to do is make the enemies have some kind of sexual attacks during the battle, not just when you’re defeated, right? But we simply just don’t have that much resources to make this reality.
Sprites for 20+ enemies’ H-attacks aren’t easy.
Some might say that we made the game not arousing enough because we want to have it on Steam, but the truth is more like the opposite. It’s because we don’t have much manpower to do what we want to do for now.
I hope this explanation could answer some of the doubts towards us. And if someday we have enough… anything we need, and fans still like us, I believe we can do something even greater, more fun, and maybe hornier.
As long as this work supports our living, we will keep on bettering ourselves “Ason style.”
Now that’s out of the way, I shall announce that I am officially vaccinated. The fever was devestating. Not to mention my lingering back pain.
I need to exercise a bit more if I want to make it go away. Let’s just hope I’ll have enough time even to get up.
v0.43
・New Memories for Monster Girls: Memories of Succubus
・1 new random Memory.
・2 new entries in the Forging Journal, both can be read in the Forging Journal B.
・Temporary save feature implemented. You can now save at the church by “talking” to the diary.
Balance Adjustments:
・Adjustments on the 2nd boss:
> Weakness added for feet, with visual aid which elements are their weaknesses.
> Frequency of using the beam attack decreased.
> Frequency of all other attacks except for summoning increased.
> When its beam attack hits OTHER ENEMIES, the damage now doubles.
> Enemies summoned will have more variety, with weaker enemies possibly appearing.
> Broken Metal Scrap and Magic Stone will no longer be thrown by the boss. Additionaly, the chance of potions thrown to break is decreased.
・Adjustments on forging and Skills:
> Black Veil: Chance to cause Blind increased. SP and Durability cost decreased. Damage decreased.
> Cyclone: Damage increased.
> Valiant Slash: Damage and stat increment when leveling up increased.
> Wildrush: Durability cost decreased.
> Water Blade: SP cost increment when leveling up decreased.
> Instant Strike: SP cost increased.
> Shadowkill: Damage and Critical chance decreased.
> Charging Slash: Damage decreased.
> Transpierce: Stat increment when leveling up decreased.
> Cutthroat: Stat increment when leveling up decreased.
> Forging Poison Fang will now grant the weapon Jump Strike.
> Forging Flame Rapier or Noble Rapier will now grant the weapon Dash Strike.
> Forging Pickaxe will now grant the weapon Hit And Run.
> When forging or enhancing weapons with element damage, the Magic in selected materials will now only affect the elements ALREADY in the weapons, and won’t create new elements.
(Added effect will still work)
> Forging, enhancing or enchanting using items with the added effect “???????” will now have a chance to grant items with rare added effects.
> Normal enchant stations will now grant “Max HP,” “Max SP” and “Base Block Rate” instead of “HP Recover Amount,” “SP Recover Amount” and “Block Rate Accumulation.” Effect increased.
・Now after defeating bosses, all weapons, accessories and scraps on the map will automatically go to your inventory.
・??? will now appear only after 22F of Endless Mode.
・Damage from thrown materials increased.
・Damage from thrown wepaons increased. Critical Rate will now also affect their throwing damage.
・Element Defense adjusted for various enemies.
・HP decreased for various ranged enemies.
・HP and attack decreased for Cap-type enemies.
・Range for Exp. Weapon Type-S decreased by 1.
・Formula for extra materials provided by the scrapper revised.
Other Changes:
・During boss battles, the camera will now pan towards the Horizon Light when it first appears on the map.
・Accessible maps in the Safehouse will now have arrows for indication.
・When using target-locking Skills, you can now change between your target diagonally.
・Rules for acquiring random Memories revised.
・Defeating objects that can’t move like treasure chests or barrels will now not grant you Memories.
・Various visual improvements.
Bug Fix:
・Fixed the bug that after entering the Journal menu during boss battles, moving will cause the game to crash.
・Fixed the bug that after reading the Forging Journal in the church and triggering the H-Scene, progress in the Safehouse will temporary rewind back to Chapter 2.
(We have received reports that triggering Skewer’s H-Scene will also spawn this issue, but the cause is unknown.
If you encounter this issue, please go into the Dungeon and come back once.)
・Fixed the bug that enemies dying of poison after attacking will cause the game to softlock.
・Fixed the bug that Ore Pile will disappear when sent flying.
・Fixed the bug that enemies will sometimes mysteriously die after using Soul Drop.
・Fixed the bug that entering Endless Mode with items which increase Max Carrying Weight equipped will cause your original Max Carrying Weight to decrease.
・Fixed the bug that dying when using Skills will cause the game to softlock.
・Other miscellaneous fixes.
v0.43
・New Memories for Monster Girls: Memories of Succubus
・1 new random Memory.
・2 new entries in the Forging Journal, both can be read in the Forging Journal B.
・Temporary save feature implemented. You can now save at the church by “talking” to the diary.
Balance Adjustments:
・Adjustments on the 2nd boss:
> Weakness added for feet, with visual aid which elements are their weaknesses.
> Frequency of using the beam attack decreased.
> Frequency of all other attacks except for summoning increased.
> When its beam attack hits OTHER ENEMIES, the damage now doubles.
> Enemies summoned will have more variety, with weaker enemies possibly appearing.
> Broken Metal Scrap and Magic Stone will no longer be thrown by the boss. Additionaly, the chance of potions thrown to break is decreased.
・Adjustments on forging and Skills:
> Black Veil: Chance to cause Blind increased. SP and Durability cost decreased. Damage decreased.
> Cyclone: Damage increased.
> Valiant Slash: Damage and stat increment when leveling up increased.
> Wildrush: Durability cost decreased.
> Water Blade: SP cost increment when leveling up decreased.
> Instant Strike: SP cost increased.
> Shadowkill: Damage and Critical chance decreased.
> Charging Slash: Damage decreased.
> Transpierce: Stat increment when leveling up decreased.
> Cutthroat: Stat increment when leveling up decreased.
> Forging Poison Fang will now grant the weapon Jump Strike.
> Forging Flame Rapier or Noble Rapier will now grant the weapon Dash Strike.
> Forging Pickaxe will now grant the weapon Hit And Run.
> When forging or enhancing weapons with element damage, the Magic in selected materials will now only affect the elements ALREADY in the weapons, and won’t create new elements.
(Added effect will still work)
> Forging, enhancing or enchanting using items with the added effect “???????” will now have a chance to grant items with rare added effects.
> Normal enchant stations will now grant “Max HP,” “Max SP” and “Base Block Rate” instead of “HP Recover Amount,” “SP Recover Amount” and “Block Rate Accumulation.” Effect increased.
・Now after defeating bosses, all weapons, accessories and scraps on the map will automatically go to your inventory.
・??? will now appear only after 22F of Endless Mode.
・Damage from thrown materials increased.
・Damage from thrown wepaons increased. Critical Rate will now also affect their throwing damage.
・Element Defense adjusted for various enemies.
・HP decreased for various ranged enemies.
・HP and attack decreased for Cap-type enemies.
・Range for Exp. Weapon Type-S decreased by 1.
・Formula for extra materials provided by the scrapper revised.
Other Changes:
・During boss battles, the camera will now pan towards the Horizon Light when it first appears on the map.
・Accessible maps in the Safehouse will now have arrows for indication.
・When using target-locking Skills, you can now change between your target diagonally.
・Rules for acquiring random Memories revised.
・Defeating objects that can’t move like treasure chests or barrels will now not grant you Memories.
・Various visual improvements.
Bug Fix:
・Fixed the bug that after entering the Journal menu during boss battles, moving will cause the game to crash.
・Fixed the bug that after reading the Forging Journal in the church and triggering the H-Scene, progress in the Safehouse will temporary rewind back to Chapter 2.
(We have received reports that triggering Skewer’s H-Scene will also spawn this issue, but the cause is unknown.
If you encounter this issue, please go into the Dungeon and come back once.)
・Fixed the bug that enemies dying of poison after attacking will cause the game to softlock.
・Fixed the bug that Ore Pile will disappear when sent flying.
・Fixed the bug that enemies will sometimes mysteriously die after using Soul Drop.
・Fixed the bug that entering Endless Mode with items which increase Max Carrying Weight equipped will cause your original Max Carrying Weight to decrease.
・Fixed the bug that dying when using Skills will cause the game to softlock.
・Other miscellaneous fixes.
v0.42
It’s been 84 years… But we’re finally releasing the new major update of the game!
YOU CAN NOW PLAY SOME NEXT-GEN GACHA LET’S GOOOO!!!
Scroll down to see detailed update log!
真的讓大家久等了……我們終於能釋出新的DEMO了!
第三階段正式解放!各種新遊戲要素!轉蛋轉到飽!!!
詳細的更新內容請往下看!
——————————-
First, a quick note.
When we develop this battle system, our intent has been (and probably will always be) to encourage players to try different weapons, combination etc., and learn from every failure.
For the uninitiated or the ones still struggling to storm through the stages, we will gradually provide methods and/or systems, such as the tutorial section in the last update.
Please look forward to these changes, and always feel free to ask for advices with each other!
On the other hand, we have received several words from players saying that the whole game can be beaten with a big weapon with big numbers on it, and just hitting with normal attacks.
Well I’ll just say this… Be adaptable to new tactics, or you might suffer more than the others…
With that out of the way, I’ll introduce to the new map objects just a little bit, and leave the exploring to you!
So we heard you like gachas.
Need some new accessories? Find this mysterious statue and give in your soul (Literally) to find some useful items!
Legend says that with great luck you might even receive something you couldn’t even get yet…!
Come on! Spin that wheel and… wait, you’re broke already?
Well don’t you worry! The melting station can turn your items back into souls for you!
Please make sure to spend your souls responsibly, okay?
Think, player, think! You’re a blacksmith, remember?
By throwing your current weapon and some souls into the scrapper, you might be able to get a better scrap than usual depending on the weapon’s elements and durability.
Having a claymore on the brink of breaking? Why not “lose some weight” and carry the better side of it to your next creation?
Of course, there is a ton more of new contents in your adventure. We hope you enjoy in whatever way you can, if you know what I mean…
Finally, here’s our usual program of Leader Speaking!
——————————-
Sorry for the wait, but we have finally readied all we need for this major update.
There is too much coding to do this time, including the addition of the event maps, both visually and gameplay-wise.
We spent the last few days on testing and pinched out as many bugs as we can, so hopefully there isn’t some game-breaking stuffs now.
That being said, there are still some things we left out in this update, and will come out in subsequent small updates:
1. Succubus’ memory
2. New abilities from Doroelle’s Soul Imprint
3. Changes on status ailments
4. Improving battle messages
5. Improving saving feature
6. New forging manual
7. Unique interactions in event maps
As always, thank you all so much for your patience.
For now, I need one or two days to fix my broken back while writing another dev diary regarding this update, which should be out in a few days.
Feel free to discuss with us any detail with the title! We hope you enjoy!
FULL UPDATE LOG / 更新內容一覽
New Content:
・New main character for Chapter 3: Skewer. (VA: Rio Fujimura)
・New H-Event for Rezia and Skewer.
・New time-exclusive dialogues for all main characters when you first triggered their H-Event.
・New Monster Girls added to the Labyrinth:
Lady Fencer (VA: Rikka Mizutani)
Priestess (VA: Akisora)
Angel (VA: Akisora)
Succubus (VA: Rikka Mizutani)
・New Monster Girls added to both the Labyrinth and Endless Mode:
Thief (VA: Yui Otokura)
??? (TBA)
・New memories for Monster Girls:
Memories of Thief
Memories of Lady Fencer
Memories of Priestess
Memories of Angel
・New Boss in Chapter 2.
・New stages in Chapter 3.
(From this point forward, “Event Maps” may appear during labyrinths)
・16 new weapons and Skills.
・5 new weapons, Skills and materials from Monster Girls.
(Thief, Lady Fencer, Priestess, Angel, Succubus)
・10 new accessories.
・7 new items.
・5 new materials.
・3 new map objects: Melting station, scrapper, mysterious statue.
・23 new memories. (Some of which can be obtained through chapters 1 and 2)
Balance Adjustments:
・Scraps from broken weapons will now have Tenacity, Magic and Skills based on the original weapon.
eg.
A weapon with a Tenacity of 12 and a Magic of 8 can have a scrap with a maximum Tenacity of 4 and a maximum Magic of 3.
A weapon with its own Skill on Lv3 can have a scrap with its own Skill on Lv2 max.
Additional Skills may inherit onto scraps as well.
・Adjustments on Cursed Armor:
> HP slightly decreased.
> Threshold to go into Break mode slightly lowered.
> Damage taken from player’s Cursed Sword attack increased.
> Damage dealt for charged attacks in 1st phase increased.
・Accessories might now have additional attributes when first shown on map.
・When afflicted with Blind, characters will now have a 30% increase in taking critical damage.
・Turns duration for player when afflicted with debuffs adjusted, mostly based on enemy levels.
・Monster Girls summoned through Rock of Chaos etc. will now not duplicate, except when the ones summonable are all on map.
・Mechanics for Rock of Chaos adjusted so you won’t have to face waves of enemies when the previous ones are not cleaned out yet.
・Entering Endless Mode will now temporarily deactivate all your upgrades from Doroelle’s Soul Imprint, reactivating upon leaving.
・New Soul Imprint added exclusively for Endless Mode.
Other Changes:
・Title screen BGM changed to something ORIGINAL for our game.
・Title call now randomly features the main characters you’ve unlocked in the base.
・Floor indications are now available for Labyrinths as well, showing you where and how deep you are.
・Enemies will now show expression bubbles and alerts when they found you.
・When afflicted with buffs and debuffs, you can now see how many more turns will each condition last.
・Endless Mode will now be unlocked after entering Chapter 3.
・Improve some enemy sprites.
・Visual improvements to the CRAP that we can’t remember what we have done.
Bug Fix:
・Fixed the bug that being afflicted with Blind outside the Labyrinth won’t have any effect.
・Fixed the bug that probability of inflicting debuffs will ignore Boss resistance.
・Fixed the environment logic for Cursed Armor’s wall-breaking attacks.
・Fixed the bug that specific actions (like creating weapons) could ignore the debuffs you are afflicted with. (like Slow)
・Fixed the bug that under specific conditions, leaving Journal menu will cause the game to crash.
・Fixed the bug that being afflicted with Drain might cause the game to crash.
・Fixed several English translations. (You get the point by now)
・Other miscellaneous fixes.
v0.16
New monster girls exclusive to endless mode (with no memories and special drop available yet):
Lady Fencer (VA: Rikka Mizutani)
New feature: Skill Level system
Every skill will have a maximum level of 10, with each level increases its damage, SP cost and more.
Enhance/enchant weapon scraps with the same skills to weapons/accessories to level up the skill.
eg. Jump Strike + Dagger’s Scrap = Jump Strike Lv.2
Spin Strike Lv.3 + Bastard Sword’s Scrap *2 = Spin Strike Lv.5
If a weapon and an accessory both contain the same skill, the level for that skill will add up.
eg. Double Strike Lv.2 on weapon + Double Strike Lv.3 on acc. = Double Strike Lv.5
System Adjustment:
Endless Mode will now have a floor indication, showing players how many floors they have explored currently.
(Temporary UI due to players’ request. Will improve UI in future builds)
Every skill gets balance overhaul with the Skill Level system.
Leap Slash area adjusted to improve usability.
When using/changing skills, skill info will show up on screen.
When changing weapons by holding Z key, weapon info will show up on screen.
Other Changes:
You can now diagonally move your cursor when deciding the area for skills such as Thunderbolt, Black Veil etc.
Adjust the effect for Water Blade to make it more believable.
Minor adjustments to visual effects.
English translation overhaul for items. (Yes this is still going)
Bug Fix:
Fixed the bug that Flame Arrow can target fire on the field, causing the game to crash.
Other miscellaneous fixes.
v0.15
N/A
v0.14
• New voice and h-scene dubs for Amazon, Demoness, and Oni
• Gallery Mode revamped.
You can now enter Gallery Mode through the blue portal in the church.
Talk to the characters in this mode to revisit their respective H-scenes.
For main characters, see the H-scene once to have them unlocked here.
For monster girls, defeat them once to have their H-scenes unlocked here.
(We spent a huge amount of effort for this, hope you like it!)
Adjustments:
• Bump the resolution to 1280×720 (16:9), Screen space and UI layout is changed.
• Due to resolution change, the H-scenes screen has some adjustment as well.
• Adjustments to the Live2D of Elven Fighter’s main h-scene
• From now on, when HP gets to 0 and in the “struggling state,” your SP will decrease gradually as you are being attacked. And regain a small amount of SP when you get out of struggle state.
• Temporarily disable the red haze effect when Erosion got to 60%. (We will make better ones in future)
• Change the text in Stats screen. BlackRate > Base Block Rate and Block Efficiency > Block Rate Boost
• Voice actress changes:
Amazon (VA: Ao Kuranami)
Demoness (VA: Ao Kuranami)
Oni (VA: Rio Fujimura)
Bug Fix:
• Attempted to fix the error “knockback random jump of null”, “setBlendColor of undefined”
(We hope we truly fixed it this time, and if it still happens, please report to us with details and specifics)
• Fix the bug where skill is missing / unusable when equipping accessories and weapons with same skill
• Fix Priest summoning spree. If Priest had summoned an Angel before she is being stunned or put to sleep, she could summon another Angel as she got out of the debuff state. Now she won’t be able to summon another Angel
• Fix the bug: When hit by “send you flying into the air” type of skill and your HP got to 0, you would trigger traps if you land on one. No trap should be triggered if HP is at 0, but you will still get the “horizon light ball” on the ground. (The ones that have items or materials inside)
• Fix the bug where pressing Esc would exit fullscreen. You would be able to switch in and out of fullscreen by pressing F4
Words from the dev team:
We’ve spent quite a bit of time to create the Gallery Mode and change the resolution to 16:9.
There would be more interface changes and system changes in the future.
By the way, and many of you might know this already, The Shimmering Horizon and Cursed Blacksmith now has a Steam Store Page!
Please help us by adding it to your wishlist and spread the words! Here is a link:
https://store.steampowered.com/app/1414910/
We are quite busy this month, and still going to be a lot of stuff to work on next week.
We are also working on stories. Due to funding issue, our productivity has been quite limited all along.
Anyways, We hope we could live till the game is officially released.
v0.13
• New weapon: Water Greatsword
• New Monster Memory: Vampiress’s memory, Lamia’s memory
• New item: Blinding Potion
• New Mode: Endless Mode
• New monster girls exclusive to endless mode:
Succubus ( CV: Rikka Mizutani)
Priestess, Angel (CV: Akisora)
About Endless Mode:
1. Find Mr. Cock after Rezia has cleaned the church, and ask for permission to enter the endless mode in Arena. (Chicken is temporary he might change into something else in future.)
2. System will safe keep all your items till you die in the endless mode, and they will be returned to you after. (But you can’t keep anything you got from this mode)
3. Monster girls will gradually get stronger, but we haven’t find a suitable way to indicate that just yet. So be careful when you are in this mode.
4. We will be putting monster girls here earlier than their supposed implementation schedule, as we release monster girls that’s best fitting for the story. They will not drop special materials, and you won’t be able to obtain their memories.
5. As the development goes on, we will make this mode more complete.
System Balance:
• Accessories durability:
Randomly reduce 1 durability to one of the equipped accessories when attacked
Change to ↓
All the equipped accessories has 25% chance to reduce 1 durability when attacked
• Danger Sense’s sensing changes, and add 1 sensing distance
• From now on, unintentional move, such as being hit back, knock into air, or being teleported, and landed on a trap, horizon light, or portal. They will still come into effect.
• When using Unknown Castle Ruin teleportation portal, the map will no longer have the bell for returning to Safe House.
• When players are in Confused state and trying to perform normal attack, there is 25% chance to move as commanded (Friendly reminder, confused state does not affect item using)
• Enemies can still use skill when Confused, but the direction will be randomized (Skills that locks on players and buffs are not affected)
• We added a teleportation trap on each corner of the map for you, when fighting the boss Cursed Armor. So for those who think the boss is too hard, you can use it to escape if being cornered.
• Drowsiness and Stunned can stop monster girls’ charging time, and stops their Super Armor State. (Boss and Giant Shadow has passive Super Armor State, so they will not be affected)
• All the mushroom monsters’ debuff chances is now lowered
• Elven Fighters’ Fire Kick can only be activated when she is on the same line with the player
• Scorpion’s venom attack and Giant Spider’s web attack are now dealing 5 actual damage to HP.
• Spawning Stone’s HP recused
• Lower the increased attack number to the level up enemies. (Due to monster girls in the castle and forest are all level 2, so their attacks are decreased too)
• Changes to some monster girl’s debuff resistance and elemental resistance
• From now on, weapon with “weapon damage” skills would have its damage rating
ex: When hit “Dash Strike”, “Heavy Strike”, enemies would take 1.3x damage
When hit with “Spin Strike”, enemies would take 0.7x damage (yet we had lower the SP cost for Spin Strike)
We will include damage rating for every skills in the future.
• Some weapon’s attribute are boosted (not for the ones that’s stored in old save file, you would need to forge new ones)
• SP cost adjustment to some skills
• Poison damage buffed by 4 to monsters. Furthermore, the player will now die from poison.
Other Changes:
• If you are downed and there is no monster girls around, a random monster girl will appear to have her fun.
• When you are downed, and there are more than 3 monster girls around, they will take turn to ride you.
• Adding new items to Rezia’s shop: Confusion Potion, Blinding Potion, and Slowing Potion
• Change the look for Rezia’s garden (It’s not a bug if it’s empty )
• Minor adjustments to cut scenes
• Optimized the soul bursting visual effect when enemies are defeated
• Temporarily took the treasure chest in Doroelle’s bedroom.
(The accessory in this chest is already in somewhere in the dungeon. We will bring this chest back with new accessories!)
Bug Fix:
The following bugs have been fixed.
• Enemies walked into the wall
• Enemies chasing players while being blinded in the same room. (When blinded, they should only chase you if you are within 2 tiles)
• As your forging level increase, weapon you forged would also have its tenacity attribute increased. This did not come into effect.
• When there is wall blocking, enemies still uses straight line directional skills.
• When hiding at the end of a wall tunnel or corner, enemies still uses close distance skill to hit players diagonally (This fix dose not apply to long distance skills)
• Abnormal continuous bouncing when players or enemies hit a wall after being attacked
• Item shows up weird when choosing what items to keep after death
• Gradually lags more and more when fighting boss
• Weird bug when boss Cursed Armor got into “Break State”
• Dungeon wall tunnel entrance blocked by Enchantment Table or chests
• Minor bug fix
Words from the dev team:
We said that we wanted to take a break, but we actually didn’t…
After the big update last month, we still kept working, and spent quite a bit of time writing stories for monster girls and the main storyline.
Fixed some system bugs and some other stuff, but there is still quite a bit of other stuff we need to optimize on the system part. The new “Endless Mode” is still quite rough, we will find time to make it better.
Sigh… There is just so much stuff to be done. When can we really have a good long sleep? Like those sleep-ins when you wake up, and it’s already in the late afternoon, you know?
Anyways, Hope you guys like the new demo!
Words from English translator (This part only shows up in english):
I saw Halo Infinite being delayed to 2021, and I think it’s a good thing.
Aside from the obvious graphic issue, I see it as they actually listen to fans.
It shows that they care, and wanted to make good stuff.
Honestly, I see that in Ason too.
We really are just trying to create good games, and we really listen to fans’ feedbacks.
Some of the fans might criticize us not having new girls every month or only making minor bug fix for new demos, but that’s just what it takes.
Fixing smaller bugs early would help us avoid catastrophic/unfixable bugs later.
It might result in game taking a longer to finish developing, but we won’t give up.
Thanks again for sticking with us all this time!